Chop trees, fight monsters, sell loot for gold, and explore a map that builds itself. You'll make all of it yourself โ one small step a day.
Hi Raviv! Every day is one short mission. By the end of the holiday you'll have a real game you can play, share with friends, and keep building forever. Click a day to begin. Do them in order โ each one builds on the last.
Goal: install everything and walk a character around a 3D world.
Install Godot, make your first scene, run your first code.
Day 2Floor, light, camera and a player block.
Day 3Walk around with the keyboard.
Day 4Fall, land and leap properly.
Day 5A camera that follows you. Week 1 mini-project.
Goal: chop trees and watch your wood count go up on screen.
Teach the game to remember things.
Place trees and know when you're near one.
Press a key, the tree falls, wood +1.
Your first scoreboard: "Wood: 3".
Neaten your code. Week 2 mini-project.
Goal: sell what you gather and buy things back. Your economy.
Add stone. Learn how parts of a game talk.
Sell wood for gold.
Buy something. The full money loop.
Keep track of everything you own.
Gold, wood and stone on screen. Mini-project.
Goal: spawn an enemy, fight it, and grab the loot it drops.
Make it chase you across the map.
Give everyone hit points.
Hit the monster until it's beaten.
Monsters drop materials you can pick up.
Hit effects and sounds. Mini-project.
Goal: a world that builds itself, with villages and wandering animals.
Loops + randomness to plant a forest.
Rocks and resources placed so it looks real.
The "chunks" trick behind infinite maps.
Drop a small structure into the world.
Creatures that wander about. Mini-project.
Goal: buy a sword, add a poison upgrade, save your game, and share a real .exe.
Spend gold on a real weapon.
An item that adds a poison effect to your sword.
So your progress is still there tomorrow.
Make it feel like a finished game.
Turn it into a real app and share it. ๐